Category: Tips and Tricks

  • Estimating and Projecting Future Data-Use at a Basic Level

    Recently I was in a game-development group, and the topic of storing “chat” messages came up. At one point, someone mentioned that “if we store them all to the database it will get huge”. Regardless of whether storing chat messages in the database “forever” is a good thing or not, what I want to discuss […]

  • You’re taking Dependencies Wrong

    Specifically, you’re logging wrong. Here’s the deal, we all at some point think “Oh, I need to log some information, better write an abstraction!” Because we programmers are too afraid (or arrogant) to take dependencies on someone else’s “stuff”, we always write our own abstractions. They’re usually subtly different, but the 99% similarities are: An […]