Tag: tips-and-tricks

  • Monolithic Interfaces are the Worst

    One of the projects I have at work is a web application, and it uses the repository pattern. Normally, there’s no issue here, the repository pattern is a pretty fundamentally solid pattern: encapsulate your data-access/update logic and expose only that which is necessary for the application. However, as so often happens, in this case the […]

  • Estimating and Projecting Future Data-Use at a Basic Level

    Recently I was in a game-development group, and the topic of storing “chat” messages came up. At one point, someone mentioned that “if we store them all to the database it will get huge”. Regardless of whether storing chat messages in the database “forever” is a good thing or not, what I want to discuss […]